Tag Archives: Indiegogo

Spectacular Crowdfunding Fails And Their Impact On Entrepreneurship

by Nermin Hajdarbegovic

Before I proceed, let me make it absolutely clear that I have nothing against crowdfunding. I believe the basic principle behind crowdfunding is sound, and, in a perfect world, it would boost innovation and provide talented, creative people with an opportunity to turn their dreams into reality.

Unfortunately, we live in the real world, and therefore it’s time for a reality check:

Reality /rɪˈalɪti/


  1. The state of things as they actually exist.
  2. The place where bad crowdfunded ideas come to die.

While most entrepreneurs may feel this mess does not concern them because they don’t dabble in crowdfunding, it could have a negative impact on countless people who are not directly exposed to it:

  1. We are allowing snake oil peddlers to wreck the reputation of crowdfunding and the startup scene.
  2. Reputational risks extend to parties with no direct involvement in crowdfunding.
  3. By failing to clean up the crowdfunding scene, we are indirectly depriving legitimate ideas of access to funding and support.
  4. When crowdfunded projects crash and burn, the crowd can quickly turn into a mob.

Click here to read more.

Bonesaw Podcast: Episode 31 – Scythe Director Jim Rothman


Jim Rothman is our first director on the show and he’s here to tell you about his crowdfunding campaign for his latest flick, “Scythe” – a realistic horror film. We talk Rothman’s roots, love for the genre, how he broke into becoming a director and all things Scythe in this scary-good show.

Check out the Scythe campaign here: www.kickstarter.com/projects/413608…ic-slasher-film

How Crowdfunding Will Save the Gaming Industry

Roughly a month ago, a team of veteran game developers came together for the first time in years and launched a Kickstarter for a game harkening back to the classic days of 3D platforming.

Made up of all former Rare members, the team (Playtonic Games) was famous for this style of game, creating such classics as Banjo-Kazooie and Donkey Kong 64. Within 38 minutes of launch, the game was completely funded, and has now stretched well passed its goal in the few weeks since the campaign started. The game, titled “Yooka-Laylee” is being touted as a spiritual successor to Banjo-Kazooie, and is already shaping up to be much more interesting than any of the other dreck the Triple A companies are producing.

Several weeks after the launch of one of the biggest games on Kickstarter, another industry veteran, Koji Igarashi, known best for arguably the greatest games in the Castlevania series (Symphony of the Night, Dawn of Sorrow, and the other “metroidvanias”) launched his own Kickstarter for a new action RPG platformer titled Bloodstained: Ritual of the Night. Again, this game was funded shortly after the Kickstarter launched, and has reached several stretch goals since then.

These two instances are not unique. More and more, industry veterans are leaving triple A companies to start their own development teams, and are turning to Kickstarter or other crowdfunding instead of major publishers. Many of these games get funded, and most of them are much more innovative and interesting than anything the major developers are cooking up. While many journalists and big-wigs in the industry are warning of a coming collapse, indie developers keep plugging away doing more for video games than any big company has done in a decade.

Of course, crowdfunding has its downsides, as there have been several instances of indie studios funding a game and then going belly-up, leaving the investors twisting in the wind. However; with more well-known industry veterans coming into the fold, it is looking like the future of video games lies in the hands of indie companies. As the major developers keep pushing out the same games over and over again, independent companies are looking for new and exciting ways to change video gaming as a whole. When not constrained by the schedule and guidelines of big-name publishers (most of which are run by people who have never even played a video game, let alone made one), creativity flows much freer, and ingenuity prevails.

Let the industry collapse. Let the corporate side of the video game industry continue on its downward spiral of awful, repetitive games. Once the dust settles, a new era will begin in the gaming industry, an era that is reminiscent of the 90s, when games were more an art form than a cash cow, and the community was much more close-knit. Like a phoenix from the ashes, the industry will be rejuvenated, and although it still won’t be perfect, it will hopefully be much better than what exists now.

Bonesaw Podcast – Episode 7: Midnite Hellion’s Drew Rizzo

Episode 7 features Heavy Metal maniac Drew Rizzo who plays drums in New Jersey’s Midnite Hellion. We chat about crowdfunding, Midnite Hellion’s history in preparation for the recording of their debut album, and some high points in their career – such as opening for the legendary Overkill at the Starland Ballroom. Goings on in the metal community is also discussed in vivid detail so sit back, relax and enjoy the show.

Check out Midnite Hellion: www.facebook.com/midnitehellion?fref=ts

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