Throwback Thursday: Kevin Smith – Tough Sh*t

Director Kevin Smith was not born into money, in fact he is far from the “American Dream” prototype. However; he is the loveable mind behind such cult classics as “Clerks,” “Mallrats” and “Dogma” as well as other awesome films. Smith’s book “Tough Sh*t” is not just a biography, but an average Joe’s guide to grabbing the brass ring.

Smith describes growing up in the suburbs of New Jersey, his film career and its launch to meteoric heights with a little indie film called “Clerks.” The film not only exhausted Smith’s resources but everyone that he knew as well. Fortunately, it all paid off because the feature that was shot at its director’s actual place of work was picked up by the Weinstein’s Miramax and won awards at various film festivals including Cannes and Sundance.  This set Smith up for the creation of what is new the “View Askiewniverse” which ties in most of his work.

Other highlights include the trials and tribulations of “Zack and Miri Make a Porno,” directing “Cop Out,” and the infamous plane ride from hell Smith met at the hands of Southwest Airlines.  It’s not all bad, as Smith recants how he found a way to hit them where it hurts – Twitter.

Smith also devotes a lot of time thanking people – especially his wife, who he consistently harasses with hilarious terms of endearment and praise for her being who she is and looking as good as she does.

“Tough Sh*t” is one of the most straightforward self-help books you can find that just so happens to double as an autobiography. Throughout the book we learn about one man’s struggle from (as he puts it) just wanting some chocolate milk to owning an entire factory in the gut-wrenchingly funny way that only he can tell it. A great side note worth mentioning is that every chapter’s sub-title contains the word “shit” (“Chapter Three: The Shit I Made”) because every aspect of the book is life, success and the “Tough Sh*t” that comes with it.

Bonesaw Comiccast – Episode 1: Marveling at Batfleck’s Dragon Balls

Celebrating the release of Marvel’s Avengers: Age of Ultron, we at The Bonesaw are proud to present to you The Bonesaw Comiccast.

In our first episode, join hosts Chris Butera and Jonathan Schorr as they discuss Batman v Superman: Dawn of Justice, The Avengers, Dragon Ball, and a whole lot more.

Throwback Thursday: Superman – Red Son

In 2004, Mark Millar took Superman and asked the unthinkable: what if our hero landed in Soviet Russia instead of the United States of America?

Red Son is that terrifying three part re-imagining.

While Superman is still saving people and attempting to be the most noble creature he can be; he takes orders from Joseph Stalin and mostly protects only Russian citizens.

The few times he does set foot on American soil (while saving American citizens) he is still not greeted kindly and is feared thanks to propaganda and Lex Luthor – who is in fact the smartest man in the world, married to Lois Lane and eventually becomes President of the United States.

Once Stalin dies Superman takes control of Mother Russia to create a Utopian society with the aid of Wonder Woman. This creates a dilemma with an anarchist Batman (complete with Soviet origin). Over time Superman becomes obsessed with creating a perfect world, further separating himself from the human race.

On top of that, Luthor constantly devises plans to destroy Superman solely because he challenges Luthor’s God complex by simply existing. Luthor creates Braniac, Bizarro and even the entire Green Lantern Corps attempting kill Superman in this unbelievable take on the D.C. Universe.

Red Son reads like a film, with each page representing a scene. The illustrations by Kilian Plunkett and Dave Johnson create the noir based shots and camera angles while Paul Mounts, Andrew Robinson and Walden Wong’s vibrant, yet gritty colors bring the story to life. Red Son will glue you to its pages and suck you in with its social commentary. Every page has you wondering what will happen next with equally shocking results each time.

Red Son will make you gasp, shiver and wonder why an animated feature hasn’t been made. If there’s anything to be said, the realism of the world Millar has created in this book is shocking, controversial and a highly enjoyable masterpiece.

Bonesaw Podcast: Episode 8 – Paralysis’ Jon Plemenik

In this episode Chris Butera chats with Paralysis’ Jon Plemenik. They discuss a vareity of topic including Paralysis, goings on in the local music scene, and more.

Check out Paralysis at www.facebook.com/paralysisnj.

Jared Leto’s Joker Revealed

It’s amazing what a little studio magic can do to a person.

In honor of “The Clown Prince of Crime’s” 75th birthday, director David Ayer gave everyone the big reveal yesterday as to what actor Jared Leto (Fight Club) will look like as The Joker in the upcoming Suicide Squad film.

White as a ghost, covered in tattoos, and a lone, purple glove (Michael Jackson anyone?). Of course, Leto keeps the lyric true; fully dressing himself with that deranged, Joker smile we all know and love.

In the immortal words of Darth Vader, “Impressive…most impressive.”

With teasers all month using the “WhereIsJared” and “SuicideSquad” hashtags, Ayer cleverly built global suspense before giving the people what they wanted. It’s safe to say no one was expecting anything this awesome or unique.

In addition to Will Smith announcing his role as Deadshot, Suicide Squad looks to be one of the biggest blockbusters we’ve seen in a long time. With Marvel’s Avengers: Age of Ultron and Ant Man poised to take this summer’s proverbial cake, it’s almost a given that DC will be taking a larger one next year.

Unless Deadpool has anything to say about it (he always does).

WWE Extreme Rules Predictions

With Wrestlemania season over, Extreme Rules is always a fun way to start WWE’s Pay Per View calendar off with a bang.

With nearly every match being given a stipulation, the odds are never always in favor of one or the other due to the added elements of chaos.

Here are our predictions for this year’s event.

WWE Tag Team Championships Match: Cesaro and Tyson Kidd w/Natalya (c) vs. The New Day – The match will be about 15 minutes of high-flying hard-hitting action, but The New Day will remain fodder for Cesaro and Kidd. Expect some sort of heel tactics from both sides third party, but nothing too serious.

Kiss Me Arse Match: Dolph Ziggler vs. Sheamus –  As much as we would rather see the match without this stipulation, someone’s going to join a certain club (albeit a less prestigious one than Vince McMahon’s). While the match itself is going to be excellent, the end result will be the opposite for Ziggler. Sheamus is being booked as a monster right now and it would be completely pointless to have him lose any momentum since returning roughly a month ago.

Chicago Street Fight: Dean Ambrose vs. Luke Harper – The Windy City is going to get hit with a hurricane and a tornado with this one. Ambrose and Harper will wage a war that will have the Chicago crowd on their feet with insane spots people usually only see on the indy circuit. Expect several raucous “This is Awesome” chants to form throughout the brawl with Ambrose walking away victorious.

Intercontinental Championship Match: Daniel Bryan (c) vs. Bad News Barrett – While the match is still on as of WWE.com, it may not happen due to a recent injury Bryan suffered during the recent UK tour. Should it take place, we are expecting Bryan to retain. However; we would not be surprised if a last minute booking decision sees Barrett reclaiming his lost gold.

Last Man Standing Match: Roman Reigns vs. The Big Show – It is almost too obvious that Reigns is going to win. We expect a spear through a table or stage to hand Show the big loss.

Russian Chain Match for the United States Championship: John Cena (c) vs. Rusev – Cena is helping bring prestige back to the first WWE title he ever held. Rusev’s character would not be damaged by another loss to the Cenation Leader as he is holding his own in the ring and on the mic. Cena will retain and that’s fine for us. Just keep him away from the main event.

Divas Championship Match: Nikki Bella (c) vs. Naomi – We really enjoy Naomi’s new found intensity but we don’t think it will be enough to get the gold. It would be nice to see her dethrone Nikki Bella (and she will dominate the match), but sister Brie Bella is going to get involved in one way or another, costing Naomi her title opportunity.

Steel Cage Match (With the RKO Banned) for the WWE World Heavyweight Championship: Seth Rollins (c) vs. Randy Orton – Due to the recent omission of Rollin’s “Curb Stomp,” it feels like both of the competitors finishers are banned. Regardless, a steel cage is a steel cage; and it’s going to be a slobberknocker. With Kane as the gate keeper, expect a plethora of shenanigans from The Authority. Orton will come close, but he is not going to win as Rollins begins a (hopefully) lengthy title run.

Throwback Thursday: The Iron Sheik

The Iron Sheik was (and arguably still is) the greatest heel in professional wrestling.

Born Hossein Khosrow Ali Vaziri, in Tehran, Iran; the man’s early years consisted of amateur wrestling before he had served in the Iranian Army and would then become bodyguard to the Shah Mohammed Reza Pahlavi for several years. After this he would move to America and become assistant coach of two Olympic wrestling squads and the assistant coach for team USA in the 1972 Olympic Games.

Vaziri would then become introduced to the business that became his legacy in 1972 by invitation from Verne Gagne, wrestling for his American Wrestling Association. His initial ring name was “The Great Hossein Arab,” but that would change in 1979 when he became “The Iron Sheik;” playing off of real-life politics (the Iranian Hostage Crisis and the portrayal/views of Arabs in America) to become the greatest villain who ever lived.

In 1983, The Shiek achieved greatness, defeating Bob Backlund for the (then) WWF Championship in Madison Square Garden. This of course was the set-up for Hulk Hogan to go on the roll that he did, putting professional wrestling on the map and beginning the “Hulkamania” era that defined 1980’s wrestling.

The Sheik would team with the Russian Nikolai Volkoff (with whom he  would hold the Tag Team Championship Titles) and eventually a freshly turned heel in Sargent Slaughter, feuding with every and any baby-faced (good guy) wrestler in the locker room until his retirement in the 2000’s. His weapon of choice: the dreaded Camel Clutch. In a time where professional wrestling storyline was thought to be reality, The Sheik was the most hated man in the world – and he loved every minute of it. In 2005, WWE would fully recognize his achievements when they inducted The Iron Sheik into their Hall of Fame.

As immortal as The Sheik was, Vaziri would suffer the actions of his character, enduring a long battle with drugs and alcohol that only got worse after the murder of one of his three daughters . Eventually he would clean up his act and is now living a healthy, sober life with his wife, two surviving daughters and grandchildren.

In recent years,  The Iron Sheik has taken to social media, where he rants and raves about anything and everything. No one is safe from the wrathful Tweets of The Sheik.

This newfound popularity has gotten The Sheik appearances on various television shows (Comedy Central’s “Kenny vs. Spenny”) and acting roles independent films such as “The Tale of the 3 Mohammadsand “Operation Belvis Bash.”

In August 2013, The Sheik’s managers crowd funded over $40,000 to produce a documentary and provide double knee surgery for the legend. “The Sheik” was released in 2014 and is available for streaming on Netflix.

An Open Letter to Rockstar and other Triple A Developers

open letter to triple a and rockstarI recently picked up the PC version of Grand Theft Auto V, and I am hugely disappointed by it.

Having previously played the Xbox 360 version of GTA V, I knew how great the game was, and I was excited for all the new features being added to the PC release.  I waited in anticipation for months, as the release date was pushed back over and over again, but I said to myself, “It’s alright, better to have a great game with a later release”.  And then, the day finally came: GTA V on PC.

I planned on waiting a week or two before buying so I wouldn’t have to deal with release-week bullshit, but decided “eh what the hell” and bought it anyway the day after it came out.  I excitedly started the patcher and thus my first disappointment: I would have to wait over nine hours for the 50 plus gigabyte game to download.  I thought to myself, “It’s okay, this is a huge game after all.”  I decided to let it download overnight so that I could play it in the morning.

When the morning came, I got up, ate breakfast, and sat down at my PC ready to play.  What was I greeted by?  A five minute loading screen. “Okay, Okay, it’s not that bad,” I thought to myself. When I was finally able to play, I was greeted by the awesome “tutorial” bank robbery in the beginning.  I finished it, went through the couple of cinematics, and was soon on the first mission with Franklin.

I was, however; soon hit with my first crash.  “Well,” I thought, “I guess I should quit for now and go to work.”  This crash would be followed by several more throughout the following days, until a patch finally came out that seemed to fix it.

What the patch didn’t fix however, is the broken multiplayer.  GTA Online is perhaps the biggest selling point of GTA V: the ability to make your own character, start your own crew, do missions and heists with friends, and a multitude of other activities.  All of this would be great if I could actually fucking play it for longer than a few missions.  The lag is so bad, that a ride with a friend turns into us staring at each other in the car not moving while the server catches up.  NPCs teleport around, cars rubber-band into the sky and through the ground, and mission objectives don’t update.  Now, to be fair, I have been able to play for extended periods of time without lag.  However, the stuff that really counts-missions and heists, become pretty much unplayable depending on who the host is.

Now if this was a brand new game, I could forgive it.  After all, every game has some hiccups on launch week, so it is to be expected that a game as huge as GTA V would have some bugs.  There is one thing that makes this unacceptable:  THIS GAME HAS BEEN OUT FOR OVER A YEAR AND  A HALF.  GTA V originally came out for Xbox 360 and PS3 in September of 2013 (I remember, I was at the midnight launch), and GTA Online was released a few weeks later.  So it’s not like Rockstar didn’t know what they were doing.  Not only that, but the Xbox One and PS4 came out FIVE MONTHS AGO.  Rockstar had more than enough time to test server stability, playtest for bugs and crashes, and better optimize the game for PC.  THEY EVEN DELAYED THE PC RELEASE BY SEVERAL MONTHS.  There is absolutely no excuse for the sub-par quality of this port (READ: PORT; NOT BRAND NEW GAME).

This pattern of shit releases is not rare.  In fact, when a “triple A” game is released now-a-days, it is often EXPECTED for shit like this to happen.  Now what I want to know is when it became acceptable for a company to release a broken fucking game?  Years ago, if a game came out that was as buggy as most modern Triple A games are on release, it would be universally panned for being a shitty, unplayable game.  But now, for some reason, these games get a free pass because the company that makes them has been known to release good games in the past.

It’s as if their past achievements somehow validate any game they release in the future.

Not only that, most Triple A companies have a legion of fan-boys and apologists that try to make nothing but excuses for the shit games they put out.  “Oh how could you expect a game to be working perfectly on release”.  I don’t expect it to be perfect on release, but if I am going to spend $60 (or more in some cases) of hard-earned money on it, IT BETTER FUCKING BE AT LEAST PLAYABLE.

This problem is not exclusive to Rockstar.  The list of games that were broken on release is as big as the national debt these days.  Battlefield 4, Hardline, Assasin’s Creed Unity, Dragonball: Xenoverse, Sim City; the list goes on and on.

These aren’t games from tiny companies with two guys in their mom’s garage.  These are huge corporations with multiple studios around the world and hundreds or even thousands of people working on them.  In fact, the games made by two people in their mom’s garage tend to be HUGELY superior in terms of stability on release.

Why is it that games that have multi-million dollar budgets as big (or bigger) than Hollywood movies, with huge teams of some of the best (allegedly) programmers in the world, and (in some cases it seems) nearly unlimited amount of time to work on the game can’t ever get it right on release?  Why do players who spend $60 or more on these games have to wait weeks or months before they can actually play the game they bought?  And more importantly, why do people try to make excuses for this?

If I pay for a product, I expect to get my money’s worth out of it, and honestly, I rarely do anymore.  We as players, as consumers, should not be putting up with this.  I’d rather wait an extra year for a game to come out for it to be playable on release than get it early but broken and unplayable.  There is even less of an excuse for games that are ported to other consoles.  These are games that have been out, that all the code has been written for, and have already been optimized for something less powerful than the average gaming PC, but are still broken.

Here’s a radical idea developers: DESIGN THE GAME FOR PC AND PORT IT TO FUCKING CONSOLES.  There was a time when PC had the most cutting edge games, and the consoles got the watered-down, shitty ports.  Now, the opposite is true.  Triple A developers don’t give a shit about the PC gaming market anymore because the console market is worth more to them.  So instead of maximizing capabilities of a game and fully optimizing it, they essentially handicap it so it will run on consoles so they can make more money.

It’s now at the point where I will no longer buy Triple A games at full price because I know they aren’t worth $60 most of the time.  I’d rather wait six months to a year for a Steam sale, because I know that by then at least most of the bugs will be fixed and it will be somewhat playable.

Triple A developers have lost their passion for making games.  The industry has become much too corporate.  People who have no business running a game development company are at the helm, and they couldn’t care less about releasing a quality product as long as whatever they put out makes them money.  It makes me sad, knowing that an environment which I have always loved and felt at home in has become a barren wasteland of corporate interests.

It makes me sad to know that games from small developers with tiny budgets are far more playable than games that have bigger budgets than most Hollywood movies; but people still go for the big budget games just because of brand loyalty or past achievements. It especially makes me sad that people keep going for this system. They are so entrenched and blinded by big money that they can’t see that what the industry is pumping out these days would not have been acceptable 10 or 15 years ago.  My advice to anyone reading this: don’t buy Triple A games at full price. Read about what kind of problems people have been experiencing, and ALWAYS take mainstream gaming news reviews with a grain of salt, because half the time they are paid to overlook major issues.

Sincerely,

A Very Disgruntled Gamer

Elite Dangerous Review

Elite: Dangerous  is a space trading and combat sim made by developer David Braben and Frontier Developments.  It is the first game in the Elite series since 1995’s “Frontier: First Encounters and its safe to say the wait has been well worth it.

The game takes place in a 1:1 scale model of the Milky Way Galaxy, with  thousands of real star systems to visit( including our own) and billions more procedurally generated systems based on scientific models.  Elite can be played both offline and in a massively-multiplayer fashion in which players can interact with each other in number of ways.  A crowd-funding campaign for the game was started back in 2012, and after several stages of development and testing; the full release came in December of 2014.

Like many space sims, the player is able to control every aspect of their ship, from lights and landing gear, to power regulation of the various systems.  Unlike past space sims, Elite allows the player to look around the cockpit of their starship and actually interact with the various screens and HUDs present.  Almost any ship function from targeting to silent running can be manually controlled by the player through this method, adding a level of depth that makes Elite unique among current space games.

Elite: Dangerous, akin to many of its predecessors, is completely open-ended.  Players have can choose a number of different ways to make their mark in the galaxy, from legitimate activities like mining and trading to the more underhanded tactics like piracy and smuggling.  One of the best aspects of the trading system is that every system has its own economy which is completely player driven.  Market prices depend on supply and demand, and smart players will work out complex trading routes to maximize their profits.  Star ports also have “bulletin boards,” which allow players to take missions to assist various factions that operate out of the system.  Completing these missions not only means both credits and renown for the player, but also affects other missions available to other players.  For example, if one faction gains more ground in a system than another, it will change the types of missions available to players.

Perhaps the most impressive thing about Elite: Dangerous is its tremendous scale..  It is impossible for any one person to explore every system, even if you spent  seconds in each one.  Players can spend hours exploring only to find that they have only traveled a few dozen light years away from where they began.  Exploration is actually a great way to make money starting out, as any scan data from stars or planets can be sold to stations that are 20 light years away or more for big money.  While that seems far, every ship is equipped with a “frame shift drive”, which allows for speedy travel from system to system.  The FSD is essential even for traveling to different planets within a system, however, as traveling at sub-light speeds could take hours, days, or even weeks of real time in some cases.  The vastness of the galaxy in Elite may also be a detractor for some, as players can spend  hours flying without encountering much more than a single star with no planets or stations.  Elite lives up to its “simulator” label; just as in real life, space is big and mostly empty.  There is also no way  to visit the surface of planets- only the stations that orbit them.  While some may find this disappointing, it is understandable considering for Elites budget and time frame.

Elite also may be a bit tricky for those without a controller or flight stick, as ships are able to fly not only up,down and side to side, but forwards and back as well.  Those who play flight sims may be a little thrown off, as normal rules of atmospheric flight don’t apply in the vacuum of space.  New players would be better suited to treating their ships as fast moving submarines rather than “flying machines”, as space is more a vast ocean than an open sky.  The game does, however, offer full controller and flight stick support, and even has built in options for Saitek joysticks, a flight industry standard.

Overall, Elite has enough variety to keep both lovers of the space sim genre and newcomers entertained for hours on end.  It is easy to simply get lost in the beauty and vastness of this 1:1 scale model of our galaxy, and exploration alone will keep many occupied.  Some players may have issues with the open-ended nature of Elite: Dangerous, as the game drops the player in without much direction, albeit with an extensive tutorial if they choose to play it.  The various jobs and activities are both enjoyable and add depth, and the ability to look freely around the cockpit makes Elite feel even more real.  With future updates to include the ability to walk around ships and star ports, as well ships that require a multi-person crew, Elite: Dangerous is definitely worth checking out.

Trailer Feedback: Batman V Superman – Dawn of Justice

The trailer for the film comic book fans have been waiting for has finally been unveiled.

Apparently, Superman has developed a God complex with Batman taking matters into his own hands (as usual) in an effort to take him down.

Upon a statue of America’s most iconic figure we hear how all men who are given too much power is corrupted in multiple ways before cutting to Ben Affleck gazing into the hallowed eyes of the legendary cowl before a glimpse of Batman emerging from some wreckage.

Our next shot is the showdown of the world’s most recognizable superheroes straight out of Frank Miller’s “The Dark Knight Returns;” complete with high-tech bat-suit.

Cyber Bat-Fleck then utters the words “Tell me, do you bleed? You will,” before we cut to the graphic.

While we don’t exactly know what the plot is we have definitely seen some potential key development in why our heroes are fighting. However, we know the film is not going to be about them fighting alone. Regardless, we are definitely interested and are looking very forward to another trailer.

Well played Hollywood, well played.

Music, Movies, More