Tag Archives: Survival

Trailer Feedback: Five Nights at Freddy’s – Sister Location

Heere’s Baby.

Set in what looks more like a facility than a family restaurant, Five Nights at Freddy’s: Sister Location will contain at least four new haunted animatronics guaranteed to give you nightmares. There’s the ringmistress Baby, Funtime Foxy (who is possibly a hybrid of Foxy and the Mangle characters from the original series), Funtime Freddy (sporting a Springtrap puppet on his right hand) and the twisted ballerina Ballora – who’s eyes never appear to open.

The trailer for the FNAF spinoff begins with a cold open as the words “Fear, panic, dread and terror deep below ground where memories sleep. Anger is restless and secrets don’t keep” appear alongside flashing images of the beloved survival-horror franchise’s past installments. We are introduced to possibly new gameplay mechanics as the room/elevator descends into madness before divulging into a vent before we get a load of Baby and her nightmarish clan.

Creepy music ensues before presumably Baby utters the phrases “Don’t hold it against us. You don’t know what we’ve been through” at the trailers end.

The demented cat known as Sister Location was semi-let out of the bag in the second FNAF World update ending, which was released May 13th (which of course, fell on a Friday). During the ending, the player finds  FNAF creator Scott Cawthon at a desk explaining that he’s created something terrible and that her name is Baby. The lights dim, glowing eyes appear in the corner and when the lights come back on, Cawthon is found lying in a pool of his own blood.

This Fall, gamers and horror enthusiasts alike will uncover the terrifying reasons why nobody puts Baby in a corner.

Five Nights at Freddy’s 4 Releases Early

Contrary to popular belief, developer Scott Cawthon pulled the wool over everyone’s eyes Thursday when the long awaited Five Nights at Freddy’s 4 became available on Steam.

“Ok, so as many of you already know, I’m bad with release dates. The game is finished,” Cawthon said in a Steam Community group post

The survival/horror game was initially scheduled for a Halloween release, but was then pushed forward to August 8 several weeks ago upon the launch of the game’s trailer.

The restaurant based franchise has now taken a new form with not only moving the game location inside a house, but with “nightmare” incarnations of the beloved spine-tingling animatronics.

The game can be purchased here for $7.99.

An expansion is planned for a Halloween release, but it’s a safe bet that we’ll be getting that early as well.

After all, Cawthon is “bad with release dates.”

Dying Light (PC) Review

Developer Techland, (the same company that brought us 2011’s Dead Island) has presented us with a new survival horror game for the PC titled Dying Light.

While retaining much of the RPG elements of Dead Island, Techland manages to refine and expand upon the loot/skill based system of their previous franchise, making for a much more enjoyable open-world experience.

Perhaps the biggest new feature is the new parkour system.  Unlike Dead Island, where movement was fairly restricted, Dying Light gives the player the ability to go essentially anywhere they can see.  What sets the climbing and free running elements apart from similar games like Assassin’s Creed is its natural flow.  One of the biggest issues with Assassin’s Creed’s free running/climbing mechanic is the level design.  While it was a fairly great system, buildings clearly have things that you are supposed to climb on, be it weird wooden planks sticking out in nonsensical locations or the random bricks that just happen to be out of place in a perfect climbing line.  Dying Light’s level design is much more subtle, making the parkour elements of the game feel a lot more natural and realistic.

The world of Dying Light is massive.  Dozens of side quests and little distractions will keep any fan of games like Skyrim or Fallout occupied for hours.  Not only is this world huge, it is also pretty.  From the picturesque scenes of the resort town to the grittiness of the slums, Techland definitely spared no expense on creating the world of Dying Light.

One of the best features of Dying Light is the day/night cycle.  During the day, zombies and the various other infected – while tough, will eventually become more of a nuisance than a threat.  It isn’t until the sun goes down that the game gets really difficult, with the standard zombies getting a buff and the appearance of the vampire-like Volatiles( monstrous creatures that can easily chase you down and murder you, even across rooftops).  Going out at night, however, does have its benefits.  The player will receive a boost in all experience earned, as well as a chance to score some loot drops without having to deal with the dangerous uninfected enemies.

Overall, Dying Light is a breath of fresh air in the zombie survival genre.  From the in-depth crafting and loot system to the amazing free running/parkour, Dying Light has something for fans of both the RPG and action-adventure/platforming genres. Techland took the extra time to release Dying Light and it shows.  The amount of polishing put into the game is rare for most AAA releases these days, making Dying Light the proverbial god among insects in the current market.

Trailer Feedback: Five Nights at Freddy’s 3

Although we just got Five Nights at Freddy’s 2 a short while ago, programmer Scott Cawthon has already been hard at work continuing his legacy.

Make no bones about it, this game is going to scare the hell out of people.

The cinematic graphics are fantastic and vibrant without the animatronics having to do much at all. We get the immediate sense of dread.The haunting music also does a good job of building the trailer. We get shots of the restaurant and the animatronics. Bonnie the Bunny’s eye slowly rolls towards the camera in chilling fashion.

The real head-scratchers here are in the text. “He will come back, he always does, we have a place for him” all appear in yellow before turning to red. Who are the possessed animatronics referring to? The killer of the five lost children the series story subtly revolves around? The phone guy from the previous games? Or is it you, the night guard?

We then get a shot of the creepiest thing these games have delivered us. The twitching golden animatronic (being called “Golden Bonnie” and “Salvage” by fans) who’s eyes looks more man than machine. And to make things worse we see what looks like gameplay footage of the creature skulking into the guard room, staring into the camera and emitting a shriek before the title screen appears.

Just when you thought it was safe to go back to Chuck E. Cheese…